Trailerpark mechanic 1.2 is a complete overhaul of the current version based on the feedback and idea's from the community. Major changes will include the engine (dis)assembly system, terrain and gameplay experience. A new engine will
be added to the game (and even more in the future) and cars will get more customization options. Housing will get more attention as well with the house (or trailer) customization options.
64km² of terrrain
Full engine and car customization
The new terrain will be 64 times bigger than the terrain in the current build (1km²). Not only will the new terrain be a lot bigger, it's based on a real world height map which will give the terrain a much more realistic feeling. The
new terrain size comes with a lot of possibilities such as the addition of multiple towns, drag and race courses, a bigger road system and a variety of new missions and jobs.
Gameplay will be on a whole new level compared to the current build. New gameplay elements such as exploration, recreative driving, racing, tuning, house customization, hauling and much more will come to Trailer park mechanic 1.2 thanks
to the bigger world, better systems and added content.